# Mechanics \*

Some examples of contexts and their usual mechanics:

* Combat: Attack, Defend, Deflect, Parry, ...
* Exploration: Click on, Jump, Move camera, Run, Slide, Walk,...
* Player progress: Experience, Level up, Load, Save
* Resource: Buy, Mine, Sell, Upgrade,

## Examples

{% embed url="<https://www.youtube.com/embed/LIoC5Ses3lk>" %}

{% embed url="<https://www.youtube.com/watch?v=KpVA7UZTZE0>" %}

{% embed url="<https://youtu.be/0WwWKOQne7w>" %}

{% embed url="<https://youtu.be/pZf8z:yHQYc>" %}

#### ⇩ Throw sword and recover it

{% embed url="<https://cdn.statically.io/gh/hcatarrunas/HCG/2eb944db/ConstructFiles/ThrowSword.mp4>" %}

#### ⇩ When hit do Knockback and stay down a timer

{% embed url="<https://cdn.statically.io/gh/hcatarrunas/HCG/4cace3b9/ConstructFiles/KnockbackOnHit.mp4>" %}

## Links

{% embed url="<https://uxdesign.cc/letting-go-of-the-flows-product-inspiration-from-the-game-industry-2d5ff7426720>" %}

{% embed url="<https://www.youtube.com/watch?v=npRBVRYevlU>" %}
