Mechanics *
Usually a mechanic will be the simple executions that the player can do in the game.
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Usually a mechanic will be the simple executions that the player can do in the game.
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Some examples of contexts and their usual mechanics:
Combat: Attack, Defend, Deflect, Parry, ...
Exploration: Click on, Jump, Move camera, Run, Slide, Walk,...
Player progress: Experience, Level up, Load, Save
Resource: Buy, Mine, Sell, Upgrade,