Mechanics *
Usually a mechanic will be the simple executions that the player can do in the game.
Some examples of contexts and their usual mechanics:
Combat: Attack, Defend, Deflect, Parry, ...
Exploration: Click on, Jump, Move camera, Run, Slide, Walk,...
Player progress: Experience, Level up, Load, Save
Resource: Buy, Mine, Sell, Upgrade,
Examples
⇩ Throw sword and recover it
https://cdn.statically.io/gh/hcatarrunas/HCG/2eb944db/ConstructFiles/ThrowSword.mp4cdn.statically.io
⇩ When hit do Knockback and stay down a timer
Links
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