Mechanics *

Usually a mechanic will be the simple executions that the player can do in the game.

Some examples of contexts and their usual mechanics:

  • Combat: Attack, Defend, Deflect, Parry, ...

  • Exploration: Click on, Jump, Move camera, Run, Slide, Walk,...

  • Player progress: Experience, Level up, Load, Save

  • Resource: Buy, Mine, Sell, Upgrade,

Examples

⇩ Throw sword and recover it

⇩ When hit do Knockback and stay down a timer

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