About Game Design Documents
  • Welcome *
  • Game Design Documentation (GDD) *
  • Goal Design Document
    • Introduction
    • Inception *
    • Inspiration *
    • Goals, Objectives, Outcomes
    • MVG vf Full Game
    • Constraints and opportunities *
  • Art Design Document
    • Introduction *
    • Animation
    • Juice
    • Mood
    • Constraints and opportunities
  • Company Plan Document
    • Introduction
    • Funding
    • Innovation
    • Goals, Objectives, Outcomes
    • Mission
    • Product management
    • Project management
    • Structure
    • Vision *
    • Constraints and opportunities
  • Gameplay Design Document
    • Introduction *
    • Gameplay contexts *
    • Hooks
    • Levels
    • Mechanics *
    • Systems *
    • Mood
    • UX *
    • Constraints and opportunities
  • Marketing Plan Document
    • Clients / Sponsors
    • Target users
    • Target Platforms
    • Constraints and opportunities
  • Sound Design Document
    • Introduction
    • Character
    • Environment
    • Music
    • Constraints and opportunities
  • Team Plan Document
    • Leadership *
    • Team members
    • Testing
    • Time breakdown
    • Work breakdown
    • Constraints and opportunities
  • Technical Design Document
    • Programming guide
    • Debugging
    • TIPS
    • Target platforms
    • Constraints and opportunities *
  • Ui Design Document
    • Interfaces
    • Control inputs
    • Control schemes
    • Constraints and opportunities
  • World Design Document
    • Characters
    • Franchises
    • World
    • Story
    • Constraints and opportunities *
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  1. World Design Document

Franchises

Where Does This Level Fit Into the Level Progression?

What is Required by the Story, Theme, or Plot?

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Last updated 6 years ago

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