Systems *
Usually a system will incorporate more than one mechanic to help the player in a game. It can also be focused around a single mechanic but allow for choices to make it more stimulating to the player.
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Usually a system will incorporate more than one mechanic to help the player in a game. It can also be focused around a single mechanic but allow for choices to make it more stimulating to the player.
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Some examples of contexts and their mechanics:
Combat: choose action based on available mechanics (attack, defend, etc)
Exploration: Movement of player avatar (war, jump, run, etc) or screen interaction (click, move screen, drag & drop, etc)
Exposition: Audio dialog, Cinematic, Text dialog, etc
Management: Player management (equipment, level, skills, etc), Resource management (base buildings, resource gathering/usage, defense planning, etc)