Constraints and opportunities *

Some points that should be considered when reviewing the company activities.

Once a project has been ongoing it’s very easy to lose track of the original goals.

What were you considering for your game initially? How would those points help to build a game the market wants? Has anything changed that can affect the game? (positively or negatively)

  • Audience

    • Is the game still aimed at the expected audience?

    • What platforms will they be able to use?

      • Console

      • Mobile

      • PC

      • Screen sizes

      • Input devices

      • ...

    • Who is the planned audience?

      • Preschool

      • Kids

      • Teens

      • Adults

      • Work Force tutoring

  • Business

    • Is the game still respecting the business goals associated with costs and relationships with clients.

    • Respecting budget?

      • Money

      • Installations and/or equipment necessary

      • Team members

      • Time

    • Is a partner involved? Does he have requirements of:

      • Content

      • Mode of access or delivery

      • Presentation

    • Showcase something?

      • New tech

      • Art style, audio video style?

  • Competition

    • Has the game deviated from it's original goals and became similar to games released in the market?

    • Gaming trends associated with the game?

      • Control or gaming Mechanic?

      • Visual, difficulty, theme?

      • Game session type/time expected?

  • Gameplay

    • Does the game still have the expected features?

      • Have there been any features that have been consistently asked by players and that could be added?

      • Have there been any features that were added and could be removed with minimal impact?

      • Has the game experience changed because of a change in the features?

        • Simple game to complex game?

        • Single session to save session?

        • Puzzle to another genre (platformer, RPG, strategy )

  • Development

    • Does the team still know how the game is to be developed and released?

      • Has feature creep made it so the game keeps growing and gets pushing a release date?

      • Has the team focused so much on details that it can't finish anything for release:

        • Assets keep being changed.

        • Prototypes of mechanics get remade.

        • World aspects keep getting changed.

      • Has the documentation been kept up to date:

        • Does it keep changing before it's contents can be developed?

        • Has it become outdated and been a source of problems when the team develops it's contents.

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